Head of Subject Area in Interaction Design, Head of MA Interaction Design, Co-director of Transdisciplinary Artistic PhD Program
Karmen Franinović is head of the Interaction Design subject area, where she also directs the MA Interaction Design program and research area. Her research focus is on understanding and creating experiences that engage bodily and spatial knowledge in interaction. She leads research projects on ecological interaction, movement rehabilitation, responsive architecture and sonic interaction. Karmen's practical and theoretical work challenges established interaction paradigms to foster more critical and playful uses of technology in everyday life. She is the founder of Enactive Environments group and Zero-Th Studio.
Head of BA Interaction Design
Jürgen Späth studied visual design at the University of Design Schwaebisch Gmuend. After studying in Japan and USA, he graduated with a thesis on the topic of "Cryptesthesia in Networked Systems". In 1999 he founded the Design Studio Projekttriangle together with Prof. Danijela Djokic and Martin Grothmaak. Projekttriangle develops new forms of cultural expression and communication in both analogue and digital media. For his work, Jürgen has received several national and international awards and has numerous publications in magazines and books. Jürgen has been invited as guest lecture at numerous international universities and conferences. Since 2002 he has been a lecturer in the field of Interaction Design at the ZHdK.
Head of Interaction Design Secretariat
Administrative Mitarbeiterin, Leitung Sekretariat
Nach mehreren, langjährigen Stationen im kaufmännisch-industriellen Bereich arbeitete Karin Luginbühl ab 1998 bei Siemens im Bereich Security Products als Customer Service Representative. Seit 2017 ist sie als administrative Mitarbeiterin im Sekretariat der Vertiefung Interaction Design tätig.
Research Associate, Head of Physical Computing Lab
Luke Franzke is a research associate at Interaction Design at the ZHdK, where he heads the Physical Computing Lab. Luke completed a BA in Multimedia in 2006 and has several years of experience as a UI designer and developer. Through the MA in Interaction Design program at ZHdK he joined the Enactive Environments research group, where he developed new forms of interfaces from transient materials. Luke's teaching spans technical subjects such as physical computing and programming to conceptual approaches in material practices and embodiment in design. His research investigates the role of emerging material technology in Interaction Design, Human-Computer Interaction and wearable technologies.
Joëlle Bitton addresses in her art and design work the relationships between humans and technologies, in par-ticular within the topics of connectedness, distance, embodied fabrication and everyday life. Her teaching puts an emphasis on associating theory and practice and on inviting students to question assumptions and stereotypes, and to embrace the ‘excursive’ journey of a design process.
Max Rheiner lecturers on topics such as Immersive Expereince, Embodied Interaction and Physical Computing. He was substantially involved in establishing the Physical Computing Laboratory at the ZHdK. In addition to his academic work, Max is an independent artist. The focus of his artistic practice is in interactive installations and experiments delving into digital perception. These projects are developed both independently and in collaboration with other designers and artists. Max's artworks are presented regularly in international museums and festivals.
Roman Kirschner is a researcher in art and design. Studies of philosophy, art history, audiovisual art and media design. PhD on „Towards a paradigm of material activity in the plastic arts“ at the Academy of Media Arts Cologne. Project lead of the arts-based research project „Liquid Things“ at the University of Applied Arts Vienna. His works have been exhibited internationally in e.g. Arko Art Center Seoul (ROK), National Art Museum of China, Beijing (CN), Kunsthalle und Künstlerhaus Wien, Cornerhouse Manchester (UK), Tokyo Museum of Photography (JP), Yerba Buena Center for the Arts San Francisco (USA), Lunds Konsthall (SWE).
The focus of his work is on ideas of process-based sculpture, space and interaction; transitive and transformative materials; ecologies and social metabolism; and the mutual influence of material, imagination and epistemology.
Florian Wille is an interaction and industrial designer. With a research focus on smart materials and human robot interaction he was working as a research fellow at ZHdK from 2011-2013. After working as a design lead for several years he joined ZHdK as a lecturer in 2017. He is teaching at IAD and the Center for Continuing Education in the fields of design methods, embodied interaction and mobile user interfaces.
Bjorn Franke is a practitioner and theorist. He is Senior Lecturer in Design Theory and Practice at the Zurich University of the Arts. He holds a PhD in Design Interactions and a MA in Design Products from the Royal College of Art and was awarded fellowships at the Akademie Schloss Solitude as well as the Artist Residency Schloss Balmoral. His work has featured in exhibitions internationally, most recently at the MUDAC Lausanne in Switzerland, the Triennale di Milano Design Museum in Italy and the Design Museum Holon in Israel. His academic research has been widely published in books and journals and he has participated in and convened lectures, conferences and workshops internationally. Franke’s research interests lie in the relationship between design, technology and philosophy; in particular how the shifting technological landscape alters human behaviour, relationships and self-conceptions.
Nicole is an independent filmmaker and designer passionate about empowering people to be agents of livable change. Her work has been exhibited internationally. She was named "Best Female Director" and won the Austrian Short Film Award in 2019. Her cinematic essay „Far from Past“ qualified for the Oscars®.
Combining the potential of experimental storytelling and immersive collaboration, she works with a wide range of activists and organizations to create inclusive fields of action that focus on a fulfilling sense of togetherness. In the context of digitization and social interaction, Nicole explores the interplay of co-design, anthropology, and extended narrative strategies.
Stefano Vannotti specialises in the areas of design methodology, interface design and web development. He teaches in the Bachelor Interaction Design theory, methodology, and interface design as well as Master level research-oriented project development. He is involved in various areas of the ZHdK and is a regular point of contact for institutional development projects. Besides his work at the ZHdK, Stefano teaches at universities in Germany and abroad and advises numerous companies in the development of digital products and services.
Verena Ziegler is Research Associate with a teaching and researching position. She is trained as Architect and Textile Designer, currently undertaking her PhD research at the University of Arts Linz and in collaboration with HTWG Constance at the Open Innovation Lab. Verena Zieglers research is subject of collaborative exploration between Architecture, Textile- and Interaction design and critically investigates the cultural and emotional rootedness (Verortung) of new materials and technologies to explore prosthetic relations between the body and the environment for potential new forms of dwelling and belonging. The use of traditional crafting techniques and cultural artisanry in combination with novel material performativity, technological activation and digital fabrication methods seeks to embody and enact sustainable forms of living, to create a sense of place and expressions of personal, experiential, cultural and aesthetic values.
Stella Speziali is a multidisciplinary Interactive Designer living in Zurich. After graduating from Zurich University of Arts with a Master in Interaction Design she’s now working there as a Research Associate at the Immersive Arts Space and in the Interaction Design department.
Since 2015 she is interested in immersive experiences where she explores the spatial experience, manipulating the perception and the relationship between touch, sound, light and space using motion capture, spatial augmented reality projections and other technologies. At Immersive Arts Space she is currently researching on the topic of digital humans and their application in real-time interactive performances.
Rebecca Morganti is a lecturer in the Department of Design. In the specialization Interaction Design she teaches Visual Communication.
She studied Visual Communication at the University of Art and Design Zurich and received the international Walter Tiemann Award for her diploma thesis "TIFKATA" (the imagery formerly known as the alphabet), which she realized in collaboration with Daniela Mirabella. From 2006-2008 she worked in Shanghai as a cultural mediator in the fields of typography, graphics and design and together with Kamwah Chan, conceived the corporate design and the products of World Traveller Media China.
She is co-founder of the graphic design firm Mirabella-Morganti, which is active at the interface of culture, art and education. The works of Mirabella-Morganti have already been nominated and awarded several times.
Matthias Kappeler is a guest lecturer at the ZHdK. After a Bachelor's degree in Industrial Design from the HSLU and HTW Berlin, he compleeted another Bachelor's degree in Interaction Design in 2014. Since then, in addition to his work at ZHdK, he has mainly worked as a director of commissioned films, cameraman and UX consulting.
Mona Neubauer's design works focuses on co-creation, social design, participation, learning processes and an ecologically and socially sustainable shared culture created through design.
Seeing design as a tool for social innovation, she is inspired by natural processes, open source and social interactions. Communal and holistic perspectives are crucial for her: living, working and being with people she admires.
Mona Neubauer is partner at Lucid, co-founder of co-co-co, co-founder of hyphen, co-initiated the project Designathon and teaches at ZHdK.
Marcial Koch is a teaching assistant in the BA program Interaction Design. In his bachelor degree 2020 he pursued the topic of acoustic conditions in spaces in relation to our spatial hearing system.
On the side, he works in an architecture office and implements sustainable projects in the field of wood construction with a focus on people and ecology. His design work mainly revolves around spatial perception. He passionately pursues projects in the field of sound, often referring to physical processes. With former fellow students he founded the association «überaktiv», with which they continue to pursue projects related to their studies.
Rasa Weber ist Wissenschaftliche Mitarbeiterin an der ZHDK. Sie ist als freischaffende Designerin an der Schnittstelle von Design und Architektur tätig, mit einer Spezilalisierung auf biobasierte Materialentwicklung, interdisziplinäre Forschung und narrative Designstrategien. Nach einem Bachelor im Produktdesign an der Kunsthochschule Berlin Weißensee und Auslandsaufenthalten an der Design Academy Eindhoven (NL) und Royal Danish Academy of the Arts KADK (CPH), schloss sie ihren Master an der Universität der Künste Berlin ab. Neben ihrem Engagement an der ZHDK promoviert sie an der Schnittstelle von Materialentwicklung und kritischer Ökologie zu Mineralisierungsprozessen im Meer. Mit ihrem Thesis Projekt »Growing Matter« ist sie als pre-doctoral researcher mit dem Exzellenzcluster Matters of Activity, Humboldt Universität zu Berlin, assoziiert.
Nadine Cocina is an interaction designer and artist from Zurich. She has been a research associate since completing her master's degree and works on a variety of artistic projects in addition to her work as a UI/UX designer. She uses technology not only as a medium for her practical work but also as a conceptual framework for a critical engagement. In her works, she likes to draw attention to small everyday phenomena that arise from the ever-increasing use and immersion with digital media and technological devices and systems. In doing so, she focuses on the effects they have on the individual relationship to them and translates them into aesthetic experiences.