In this module we explore alternative and innovative ways of narration and storytelling as a form of understanding the world. Stories are a way of relating to others and a critical means of communication that we engage in almost all of the time. We will engage with the stories and narrative that surround us in order to get a deeper understanding of how they work as well as investigate how stories are structured in different media. The aim is to produce new descriptions of the world through storytelling and to explore how specific media influences the way stories are uncounted.
This module has been taught in the form of a workshop with invited guests which have included:
Cosmic Imagination and Exodisciplinary Design in Astro-Anthropocene, workshop with Julijonas Urbonas, 2019
How does design change with the addition of the prefix ‘astro’ in terms of thinking and imagining, ethics and aesthetics, technologies and politics? How would design look, sound, manifest itself in the new space age? How to tilt design thinking and imagination when the scale of human action exceeds the scale of earth, when the demise of our planet is rehearsed not only in almost every sci-fi movie, but becomes a daily media topic? When design leaves earth it looses its orientation as design has evolved on earth, in the earth's ecosystem and gravity, and with human care. Yet design needs to keep up with the zeitgeist of astro-anthropocene.
Misreading the Museum, workshop with Noam Toran, 2019
When encountering a museum, we are first encountering the constellation of circumstances and beliefs which curate its contents and influence its affects. The determination of value (culturally, historically, monetarily), of preservation (what is to be saved, what is to be discarded), and of categorisation (which things and peoples are connected, which are separated, which are included, which are excluded) permeate the museum, ‘infecting’ the collected materials and informing our reading of them. Together we will attempt a creative misreading of the museum.
Reality is Overrated, workshop with Noam Toran, 2017
Our desire to simulate reality, and in turn to escape it—for short periods of time, or forever, like in the Matrix—has a long and problematic history. To lose oneself in someone else’s ‘dream’ can be equally seductive and dangerous, and the relationship between distraction, pleasure, control and technology is currently in full fruition, in this, our late-capitalist life. But to what end? And who benefits? What are the basic ‘nuts and bolts’ for engineering an experience that encompasses a multitude of senses, and what are the possible aims, outside of pure pleasure, that these experiences may be steering us towards?