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Physical Computing

Physical computing describes the application of embodiment theory to interactive systems, as well as a creative method of working with electronics. By diving into this field, we gain greater understanding in the characteristics of interaction between digital and physical objects. While building functional prototypes by the use of electronics, microcontrollers, programming languages, sensors and actuators, we get an insight into the nature of technology.

Lectures ZHdK:
Luke Franzke, Paulina Zybinska, Johannes Reck

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Physical Computing
Physical Computing
Physical Computing
Physical Computing
Physical Computing
Physical Computing